Essay: Playing the Game
They made
their way back up the crowded street to the Magical Menagerie. As they reached it, Hermione came out, but
she wasn’t carrying an owl. Her arms
were clamped tightly around the enormous ginger cat.
“You bought that monster?” said Ron, his
mouth hanging open.
“He’s gorgeous, isn’t he?”
said Hermione, glowing.
~Chapter Four, Harry Potter and the Prisoner of Azkaban
Harry Potter’s third year at Hogwarts is shaped by the
three Quidditch matches he plays during that year, which is the first and last
time that he plays a complete Quidditch season. Each match carries symbolic
importance to future books in the series, which further reinforces that JK Rowling
has not inserted Quidditch or any game into the books frivolously. When she
describes a match or when Harry plays it’s for a good reason, and when she
pulls back from Quidditch or other games it’s also for a good reason, such as
it doesn’t advance the big plot or carry love or war symbolism, or she’s replacing
literal games that are metaphorical battles with literal battles that happen to
resemble games.
The
framework for the third book is a full Quidditch season, but it’s not the first
“game” mentioned in the book. Ron sends Harry a letter with a photo and a clipping
from the Daily Prophet about his
family winning the “Daily Prophet
Grand Prize Galleon Draw”. The Weasleys use this prize money to go to Egypt to
visit Bill, the eldest Weasley son. This leads to Sirius Black seeing the same
photo that Ron sends Harry, and Sirius recognizes Ron’s pet rat in the photo
when Cornelius Fudge, the Minister for Magic, visits the wizard prison, Azkaban.
This sets the entire plot in motion.
Sirius
asks Fudge for his newspaper specifically for the crossword puzzle—a game—and when Sirius sees the Weasley
family’s photo and recognizes Ron’s rat, Scabbers, as the Animagus form of
Peter Pettigrew, traitor to James and Lily Potter, he decides to breaks out of
prison. There’s nothing in the previous two books to suggest that Peter was
dangerous to Harry while he was Ron’s pet. Sirius’s real goal seems to be to
punish Peter for his treachery, not to protect Harry, who was probably
perfectly safe from Scabbers/Peter as long as the world thought he was a mangy rat
who’d lived an implausibly long time.
Games
(first a lottery drawing, and then a crossword) impel the plot forward, and
games (Quidditch matches) shape the book. The Weasleys could have been in the
news for any reason, and Sirius could have asked for the newspaper for
something other than the crossword, but in both cases Rowling connected the
impetus for the plot to games.
The
birthday gifts Harry receives from his friends have a game/war theme: Ron’s
gift is a Pocket Sneakoscope and Hermione’s gift is a broomstick servicing kit
(to maintain his “weapon”). The Sneakoscope is a so-called toy for finding
spies or traitors, such as Ron’s rat, and it goes off when Fred and George put
beetles in Bill’s soup (unknown to Bill), so we know it’s in good working order.
The
first game that Harry personally plays is remaining calm while Marge, his Uncle
Vernon’s sister, visits Privet Drive. He distracts himself with thoughts of the
manual for the broomstick servicing kit, reinforcing that Harry is again
playing a game that is really a war, this time against Marge. The prize is very
dear to Harry: Vernon signing his permission form so that he can go on
Hogsmeade trips. Harry loses the game, spectacularly. He cannot help responding
to Marge insulting his parents. Now he can’t go to Hogsmeade and he’s plunged into a dangerous
situation by running away, another event in the plot linking Harry to the
archetype of the Metaphorically Queer Liminal Being. (See Quantum Harry, the Podcast, Episode 8: Have You Tried Not Being Liminal?) Harry also isn’t completely certain that he isn’t facing expulsion from
Hogwarts.
Harry’s
battle for survival takes on a game-like character when he accidentally hails
the Knight Bus, yet another dodgy form of magical transportation. During the
Knight Bus Game, Harry sees Stan Shunpike’s newspaper and learns that Sirius
Black, an escaped convict he’d seen on the Muggle news, is a wizard. According
to the paper, he was Voldemort’s second-in-command. This game turns out better
than Harry had any right to expect when Cornelius Fudge meets Harry at the
Leaky Cauldron and tells him about the arrangements that have been made for him
to stay there. In contrast to Harry’s
later virtual imprisonment in the castle, this gives him access to Diagon Alley
for an extended period, unchaperoned, letting him gaze rapturously at a broom
in the front window of Quality Quidditch Supplies that will become his new
weapon: the Firebolt.
This
is one of the reasons (but not the only reason) that the third threshold that
Harry crosses with Hagrid in the first book of the series is linked to this
book. The first threshold was Harry entering the Muggle world of Privet Drive,
where he is brought by Hagrid to the person who best embodies the Wise Old Man,
ruling archetype of the first book: Albus Dumbledore; the second threshold was
Hagrid taking Harry over water again when they leave the hut on the rock after
Hagrid delivers Harry’s Hogwarts letter to him. The third threshold is Hagrid
taking him through the back wall of the Leaky Cauldron to Diagon Alley, where
Harry gets to live during the remainder of the summer between his second and
third years, after leaving Surrey on the Knight Bus. With each new book, Harry
sees and experiences more of the wizarding world, and in the third book, he lives in a wizarding place other than
Hogwarts for the first time since he was a baby. And that place is Diagon
Alley.
Harry’s
Sneakoscope (which is a toy and a weapon)
is probably set off on the train by Scabbers/Peter hiding his true form. This leads
to a discussion of Ron wanting to visit Honeyduke’s sweetshop in Hogsmeade,
which Harry can only do as a sort of spy, under his Invisibility Cloak (which makes
him a doppelganger for Peter here). The tunnel out of the castle takes him to
the sweetshop itself. Toys, games, sweets and war or spying are all
intertwined. Hermione calls the Shrieking Shack an interesting feature of
Hogsmeade, but this is also a “disguise” for the Shack, which is not haunted
but was designed to shelter Remus Lupin during full moons when he was in school.
It becomes the site of the confrontation at the end of the book in which
Scabbers’ disguise is finally removed.
In Prisoner of Azkaban, JK Rowling introduces
“the chocolate cure”. Using sweets as a response to despair first appears when dementors
stop the school train. Remus Lupin gives Harry and his friends chocolate
afterward, to ameliorate the dementors’ impact on them.
At
Hogwarts, Harry and Hermione are pulled aside by McGonagall, Harry because he
fainted from the dementors and Hermione because McGonagall needs to speak to
her about “her timetable”. After this Hermione is very cheerful; we may
conclude that this is when she receives a rather dangerous toy that will prove
useful for the war: the Time-Turner. As the best embodiment of the archetype of
the Mother, the ruling archetype for this book, Hermione wielding the
Time-Turner helps Harry save the day at the end of the book. (See Quantum Harry, the Podcast, Episode 4: Mother, May I?)
Harry
already lost one game/battle, with Aunt Marge, and Harry’s failure to withstand
the dementors on the train is another battle lost, resulting in his most
present human enemy, Draco Malfoy now rather than Aunt Marge, having fun at
Harry’s expense, as he mimics Harry fainting. As usual, when those who are not on
Harry’s side use laughter it’s a negative weapon, for wounding, not a positive
one, for healing. Fred and George’s recommended remedy for Draco’s gloating is
to fight a sort of battle at which Harry excels: Quidditch.
As
with all overt games in the Harry Potter
books, Rowling also never shows Harry in a school lesson without good reason,
and the lessons at the beginning of his third year all take on the overtones of
games. Divination with Trelawney is first. The tea leaf readings seem to be
real predictions, though Ron and Harry think of it as a game. Ron suggests that
Harry will work for the Ministry of Magic; JK Rowling has said that Harry will
do this after the end of the seventh book. Next Ron predicts for Harry, “A
windfall, unexpected gold,” which could be Harry’s Tournament winnings at the
end of the fourth book, or his bequests from Sirius (the Black house and
Kreacher) and Dumbledore (who leaves Harry a “Golden” Snitch).
Trelawney
interrupts Ron’s interpretations with her own: she sees a falcon, which she
says indicates Harry having a deadly enemy. Hermione scoffs, since everyone
knows Harry has a deadly enemy. She also sees a club, indicating an attack
(which Harry experiences later); next she sees a skull, pointing to danger in
Harry’s path (again a no-brainer); and finally, a Grim, a black dog. However,
rather than predicting Harry’s death, this seems to literally point to Harry
meeting a large black dog, also known as his godfather: Sirius Black. In
McGonagall’s lesson she urges the Gryffindors to laugh off Trelawney’s
predictions. Once again laughter is used to fight despair.
The
students are introduced to Hippogriffs in Hagrid’s first lesson, which they
expected to be dangerous due to his assigning The Monster Book of Monsters, a biting book. Draco Malfoy makes the
mistake of treating a Hippogriff cavalierly and he’s wounded. Many people,
including Hermione, treat dangerous things cavalierly in this book and learn
that it is a bad idea.
Harry
was immediately successful at flying in his first year and is also successful
at Hippogriff flying because flying is a game at which he naturally excels, but
also because he doesn’t dismiss something that seems to be “fun”, which he
knows is not a synonym for “harmless”.
The
first Defense against the Dark Arts lesson with Lupin is also the first in
which fun and games are an intentional part of a lesson, because laughter is the way to fight a boggart,
the creature they’re all facing. However, the fears a boggart brings out,
rational or not, can make it difficult to treat them as a laughing matter.
Harry doesn’t get to see how well he can laugh at his worst fear because Professor
Lupin worries that the boggart will become Voldemort when it is in proximity to
Harry. He leaps between Harry and the boggart so that it takes on the
appearance of the full moon instead, which Harry mistakes for a crystal ball.
Due to
a game Harry lost earlier (the Pretending-Marge-Isn’t-in-the-House game) he’s
not permitted to play another game: going to Hogsmeade. This gives him an
opportunity to talk to Lupin about another game at which Harry feels he failed:
confronting the boggart. Harry reveals to Lupin that the first thing that leapt
into his mind was a dementor, not Voldemort, which impresses Lupin and sets the
stage for their dementor lessons later in the book.
After
the Halloween feast, a game Harry has played since the first book, using
passwords to get into Gryffindor Tower, devolves into a battle: the Fat Lady’s
portrait guarding the entrance has been attacked and she’s missing, having fled
her canvas to find safety in other paintings. According to Peeves the Poltergeist–who’s usually disregarded
because fun and games are his sole focus–the attacker was Sirius Black.
After
this, the students spend the night in sleeping bags in the Great Hall, with
prefects on guard. When the castle is perceived to be under attack the students
engage in something that’s very much like camping, which originated as a
wartime activity, though here it’s a watered-down version of war, both a “game”
version (as camping is when it’s divorced from war) and the real thing (since an escaped convict may be in the castle).
Camping is both a game and part of war in the fourth book, at the Quidditch
World Cup, and when Harry, Ron and Hermione are camping while they’re hunting
Horcruxes in the seventh book.
Substituting
for the Fat Lady is a portrait of Sir Cadogan, who turns the Password Game into
something far more complicated, changing the password frequently. He’s very
confrontational, challenging those who approach to duels and in general taking
his duty as seriously as a soldier’s post at the entrance to an army’s
encampment—which it now is, basically. Despite this turn of events, Sir Cadogan
serves as comic relief, so he’s a mix of war and games.
The
first glimmer of genuine danger for Harry during his first Quidditch match,
which is with Hufflepuff, is when he spots a black dog in the top row of the stadium
seats. This distracts him from Cedric Diggory, who dies in the next book, so we
must wonder whether Cedric noticed
this “Grim”—and also wonder whether perhaps Sirius was a harbinger of death for Cedric.
Soon after this the true threat appears: dementors. Harry relives the worst
memory of his life, his parents’ murders, hearing their last words and falling
from his broom, losing the match. But Cedric is an inherently fair person and
doesn’t want credit for the win; he wants a rematch, marking him as a sharer of
power, like Harry. Even though his position as Hufflepuff’s Seeker makes him
Harry’s nominal enemy, this response marks him as Harry’s ally and comrade,
foreshadowing their being comrades in the Triwizard Tournament.
On top
of this loss, Harry’s chief weapon–his Nimbus Two Thousand–is destroyed by the
Whomping Willow, leaving him unarmed for battle. This works well as an analogy
for his needing to arm himself anew for the coming war and doesn’t just apply
to needing a new broomstick; he must also prevent dementors from affecting him.
A Patronus, a protective entity created through positive, happy thoughts, is
the only weapon against dementors and is the true “weapon” that Harry masters
in this book.
Harry
tells Lupin that his broom was destroyed by the Whomping Willow and in Chapter
Ten, The Marauder’s Map, Lupin tells him about another game:
“They planted the Whomping Willow the same
year that I arrived at Hogwarts. People used to play a game, trying to get near
enough to touch the trunk. In the end, a boy called Davey Gudgeon nearly lost
an eye, and we were forbidden to go near it. No broomstick would have a
chance.”
This brings to mind
the old saying, “It’s all fun and games until someone loses an eye!”
Later
in the term the students visit Hogsmeade for the second time, except for
Harry–until Fred and George Weasley give him a new toy: the Marauder’s Map,
something rightfully his as the only heir of the map’s creators, though Fred,
George and Harry don’t yet know the identities of Moony, Wormtail, Padfoot and
Prongs. The map’s legend calls them “Purveyors of Aids to Magical
Mischief-Makers”, which is a fair label for the twins and the Marauders.
Harry
makes an unauthorized trip to Hogsmeade, cheating at a very dangerous game.
This first takes him to Honeyduke’s (a sweetshop) and leads to his hearing that
Sirius Black was his father’s best friend and betrayed him. Harry, Ron and
Hermione overhear this because Hermione uses a Christmas tree (which is linked
to toys) to hide while McGonagall, Flitwick and Hagrid discuss this with Madam
Rosmerta in the Three Broomsticks, which is a reference to the weapons used for
the game of Quidditch.
Sirius sends Harry a new broomstick for Christmas, the
Firebolt that Harry admired in Diagon Alley, but it is immediately assumed by
Hermione (and Professor McGonagall) to be a weapon against Harry, not for
him, though Hermione is correct when she assumes that it’s from Sirius—she just
doesn’t know yet that Sirius likes Harry and isn’t trying to kill him. When the
broom is confiscated, Harry is weaponless again and unprepared for battle, plus
figuratively emasculated and therefore incomplete.
While Harry, Ron and Hermione argue about the broom,
the war/game of Crookshanks vs. Scabbers erupts again, causing Harry’s
Sneakoscope to fall out of his trunk, “whirling and gleaming on the floor”,
most likely because of its proximity to Scabbers, the rat-who-isn’t. It doesn’t
occur to them to take this “toy” seriously, though there is a faint indication
that Ron thinks Crookshanks has set it off. They’re clearly told of the
presence of someone untrustworthy but the Sneakoscope is “just a toy”, so it’s
repeatedly ignored and dismissed—even by kids, though by now, Harry, Ron and
Hermione are maturing and thinking, at times, more like adults than kids. Or at
least, like adults who aren’t like Dumbledore, a Wise Old Man who values toys,
sweets and games as much as if he were still a child.
When Harry, Ron and Hermione discover the real reason
that the Sneak-O-Scope has been going off, they couldn’t be more surprised that
it is due to a man everyone—except for Sirius Black—has assumed to be dead for
nearly thirteen years.
Adapted from the script for Quantum Harry, the Podcast, Episode 15: Prisoner of Quidditch, Copyright 2017-2018 by Quantum
Harry Productions and B.L. Purdom. See other posts on this blog for direct
links to all episodes of Quantum Harry.
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