Essay: The Anti-Player
Paradoxically, as a hero who constantly plays games
and plays them well, sometimes the most interesting thing about Harry Potter is
when he either refuses to play, or he plays, but he doesn’t play to win. In Harry Potter
and the Goblet of Fire, when Harry returns to the Gryffindor common room
after his name comes out of the Goblet, the celebration in his honor rivals the
most raucous post-Quidditch party. Earlier in the book we only hear about
Hogwarts students who are Quidditch players putting their name in the Goblet
(see Quantum Harry, the Podcast, Episode 17: The Goblet of Games), and Quidditch
also unites the first people who congratulate Harry—Fred, George, Angelina and
Katie—plus Lee Jordan, the Quidditch commentator.
In the case of the Goblet of Fire, Harry not only doesn’t
play to win when it comes to being chosen as a Triwizard Champion—he isn’t
playing this game at all, taking for granted that it is impossible for him to
cross the age-line created by Dumbledore to keep anyone under seventeen from
putting their name in the Goblet.
Harry sees Fred and George fail spectacularly at this game when their aging potion still gets them ejected from the
zone around the Goblet, and they temporarily sprout white hair and beards, taking
on the appearance of their archetype, the Wise Old Man (see Quantum Harry, the Podcast, Episode 2: This Old Man). This also occurs in the previous book with Snape,
who is an archetypal Crone (see Quantum Harry, the Podcast, Episode 6: A Murder of Crones). Snape takes on the appearance of his archetype in Prisoner of Azkaban when Neville battles
a boggart and it turns into Snape, first as he usually appears, then in clothing
habitually worn by Neville’s grandmother—a literal and archetypal Crone.
In the
fourth book of the Harry Potter
series, despite the lack of literal Quidditch after the World Cup,
brooms make frequent appearances in the narrative as metaphorical weapons. When
Rita Skeeter pulls Harry aside for a private interview, the confrontational
nature of this is highlighted by its taking place in a broom cupboard, a
metaphorical armory. Brooms
and flying come up again when Barty Crouch, Jr., disguised as Mad-Eye Moody,
asks Harry what he’s best at in an attempt to guide him toward the solution to
his problem of how to tackle the first task. Harry’s instinctive answer is Quidditch—a metaphorical war. Harry also compares his nerves before the first task of the Triwizard Tournament to the nerves he experiences before a Quidditch match.
In the
first task, the Champions must get past dragons. The Quidditch similarities are
heightened because they’re each required to “catch” a golden egg, a virtual Golden Snitch. This egg specifically
resembles the Snitch Harry inherits from Dumbledore because it opens to reveal
a secret, but not just any secret: it is about retrieving the thing—or rather,
person—the Champion will miss the most. When Harry finally opens the Snitch he
caught in his first match, the Resurrection Stone brings him those he misses
most to be his honor guard as he walks to his death: his parents and the
parental figures of Sirius and Remus.
Each task
(the Yule Ball is also a task, so there are really four) is aligned with one of
the four alchemical elements of fire, air, water and earth, and each Champion
is aligned with a Hogwarts house, which in turn are also each aligned with one
of these four elements. As the Gryffindor Champion, from the house aligned with
the element of fire, Harry “wins” at the task also aligned with this element.
(See Quantum Harry, the Podcast, Episode 18: The Wide World.) He summons his
broom and swoops down on the egg as he would a Golden Snitch during a Quidditch
match, getting it from his dragon more quickly than the other champions. He
often considers his broom to be a weapon, and the first task of the Tournament
reinforces this.
When Harry
is working out the clue to the task aligned with the element of water—the
hostages in the lake—after holding the
egg underwater to hear the clue, he has a dream in which the mermaid in the
painting in the prefects’ bath holds his broom over his head, taunting him. In
this dream, his weapon is withheld from him because he doesn’t have what he needs
to accomplish this task.
Harry’s
innate power-sharing, his anti-player instinct, initially comes to the surface
when Hagrid shows him the dragons they’ll all be facing. Ever the fair-fighter,
Harry knows Viktor and Fleur will learn about the dragons from their head
teachers, so he must tell Cedric, to guarantee
a level playing field for all of them. Harry wouldn’t mind winning the
Tournament, but not unfairly, just as Cedric feels that he has an unfair
advantage during the Quidditch match in the third book when Harry falls off his
broom.
Harry,
Ron and Hermione each react negatively to a Champion based upon romantic
jealousy: Harry reacts negatively to Cho going to the Ball with Cedric; Ron
reacts negatively to Hermione going to the Ball with Viktor; and Hermione reacts
negatively when she hears that Ron has asked Fleur to the Ball and later when Fleur
kisses Ron on the cheek after he helps get her little sister out of the lake.
Hermione
is Viktor’s hostage and Cho Chang is Cedric’s. Ron is Harry’s hostage, serving
as a surrogate for his sister Ginny as the thing Harry would miss most now. Ginny later swaps places with Ron and
becomes Harry’s “best source of comfort”. The other male Champions are each rescuing
the girls they care most about while Harry rescues a stand-in for the girl he
eventually cares about.
Fleur’s
hostage is her sister, not a romantic partner or a surrogate for one. Gabrielle
Delacour is also the only hostage to whom Harry has no emotional attachments,
unlike Cho, the girl he fancies, and Ron and Hermione, his best friends. He still
feels compelled to rescue her with the others, again sharing power, behaving as
an anti-player, regardless of whether this will hurt his chances of success.
Making sure the hostages are all safe is more important to him than winning.
He’s convinced that the mock war has turned real, and when it’s revealed to the
tournament judges that he attempted to save all four, he gets high marks for
this. He’s the story’s chief “soldier” and player, yet he’s consistently
depicted as an anti-warrior and anti-player who doesn’t strive for victory at
any cost.
The
choice of hostages is another way, besides the Yule Ball, that Rowling enmeshes
romance into the competition; the game is one of both love and war. The
“pairing” of each member of the Trio with a Champion of whom they are jealous
points to this. We also get a Trio-and-Counter-Trio scenario that foreshadows
the Trio-and-Counter-Trio in the next book. Here the Counter-Trio is Cedric, Viktor
and Fleur; they are parallel to Neville, Ginny and Luna, the Counter-Trio that
accompanies the Trio to the Ministry in Order
of the Phoenix. They are also Harry’s, Ron’s and Hermione’s doppelgangers,
respectively, in the fifth book (see Quantum Harry, the Podcast, Episode 7: Fountain of Youth).
Cedric,
the Champion Harry is jealous of, is equal to Neville, Harry’s doppelganger in the
fifth book’s Counter-Trio. Cedric is a Hufflepuff and Professor Sprout, his
head-of-house, is the Herbology teacher, the job Neville will eventually hold
as an adult. Neville and Cedric also both embody the archetype of the Father
(see Quantum Harry, the Podcast, Episode 5: Our Father).
Viktor
Krum, the Champion Ron is jealous of, fills the same role in his Counter-Trio
as Ginny, Ron’s doppelganger, serves in hers, because in Order of the Phoenix, during her first match as a Seeker for
Gryffindor, Ginny does exactly what
Viktor Krum does in the World Cup
final: she catches the Snitch knowing that doing so secures a victory for
the other team, and she does this as an
act of mercy, to end an excruciating game for her brother, Ron. When she
does this, this marks her as another anti-player, like Harry and like Viktor. JK
Rowling says that Ginny will become a professional Quidditch player later, like
Viktor Krum. Ron and Viktor are also both Wise Old Men.
Fleur,
the Champion Hermione is jealous of, fills the same role in her Counter-Trio as
Luna Lovegood, Hermione’s doppelganger, does in hers. Luna is the
“anti-Hermione”, a doppelganger with inverted versions of many of Hermione’s
attributes. Luna is also fascinated by Ron for a little while in the fifth
book, hanging on his every word and laughing uproariously at every little thing
he says, plus displaying detailed knowledge of his limited dating history.
There is also a superficial physical resemblance between Luna and Fleur, both
blondes with light-colored eyes, and one is an actual Ravenclaw while the other
is a virtual Ravenclaw, since the Beauxbatons students sit at the Ravenclaw
table while they are at Hogwarts. And finally, Fleur, Hermione and Luna create
yet another Maiden/Mother/Crone triad (see Quantum Harry, the Podcast, Episode 3: Iron Maiden).
Ron
treats the Yule Ball as a real—not metaphorical—war, saying that Hermione is “fraternizing
with the enemy”, despite previously hero-worshipping Krum, including Ron buying
a small replica of the Bulgarian Seeker at the Quidditch World Cup. This sounds
like a kind of wizard “action-figure”—a
toy, in other words. The figure is later found maimed in Ron’s dormitory.
Fortunately, it doesn’t seem to work like a voodoo doll and Viktor suffers no
physical injury after Ron (presumably) vents his feelings on it.
The
location of the final task is another sign of the Tournament being the
metaphorical war replacing Quidditch in the fourth book, since it takes place
in a maze on the Quidditch pitch. If Harry or other students really thought
about it, they probably wouldn’t have decided that it was logical to have no
Quidditch for an entire year, since there are only three Tournament tasks, four
when you count the Yule Ball, and most students aren’t participating. There are
usually six Quidditch matches over
the course of about eight months.
However,
the Tournament serves functionally as a replacement for Quidditch in the book’s
plot, so whether this makes sense to the students isn’t a consideration for
Rowling. Quidditch is the chief metaphorical war in which Harry usually fights.
Two prominent mock-wars, both fought by Harry, would make the plot too crowded.
It makes sense on a meta-level for him to be attacked during the final
Tournament task, but this means that the Quidditch matches in which he might
have played would also have had to be related to genuine war, and Rowling doesn’t
seem to want the two activities competing. But even with two champions who are on
their house teams, there’s still no really good reason for the rest of the
school not to have a Quidditch season. Harry and Cedric could have been
excluded from Quidditch for one year, to let them concentrate on the Tournament, and other students could have played their positions. But no—if Harry isn’t
going to war during Quidditch, if it’s included just for sport, that doesn’t
fit her pattern.
As the
final task approaches, Rowling writes:
The start
of the summer term would normally have meant that Harry was training hard for
the last Quidditch match of the season. This year, however, it was the third
and final task in the Triwizard Tournament for which he needed to prepare...
She
links the year’s last match and the last task, a comparison heightened by the
site of the task. The maze being grown on the pitch points to this task
aligning with the element of earth, and the center of the maze is a
metaphorical “home”, the champions’ goal. This was usual for a medieval
labyrinth, which is shaped like a circle and cross gameboard, which in turn
looks like a common symbol for the earth. On top of this, when Cedric—a
Hufflepuff, the house aligned with the element of earth—and Harry take the Cup
together, they’re transported to a
graveyard.
Earth
to earth; ashes to ashes; dust to dust.
Ludo Bagman
shows the hedge maze to the Champions in its early stages and says that they’ll
have to get past obstacles in the maze. This is followed by Viktor asking Harry
about his relationship with Hermione, which Viktor is relieved to learn is
platonic. Right afterward, Harry and Viktor see Barty Crouch, Sr., a virtual
prisoner of war who has escaped his house, no longer under the Imperius Curse
his son placed on him. But Crouch isn’t quite in full possession of his
faculties when they meet him on the school grounds. By the time Harry fetches
Dumbledore, Crouch is gone and Krum is on the ground, stunned. “Moody”—really
Barty Crouch, Jr.—volunteers to find Crouch, Sr., his own father, so he can
kill him before his father can talk.
Harry,
Ron and Hermione are mystified about why Harry wasn’t attacked and Viktor was
attacked. They have no explanation, just as there’s no explanation for Harry not
being attacked earlier in the school year. But we do know why: this isn’t a
game or even a game-like battle, the type of venue in which Harry must always be
attacked. In addition to the feeble non-explanation for there being no
Quidditch season at Hogwarts in Harry’s fourth year, the failure of Barty Crouch,
Jr. to abduct Harry and take him to Voldemort on the first of September could
be seen as a huge plot hole, since no reason is given in this or subsequent
books for why Voldemort waited until June. However, the meta-reason is that
this is the author’s modus operandi. Mock
wars must morph into real wars. Another construct will not do.
Through
his scar, Harry sees Voldemort torture Wormtail. When he goes to Dumbledore to
talk about this, he finds Fudge and the fake-Moody with Dumbledore in the
headmaster’s office. Dumbledore sees his guests out, and while Harry waits for
Dumbledore to return, he enters the Pensieve belonging to the headmaster, a
bowl of liquid memories that lets him see past events that Dumbledore has been
mulling over. In more than one memory he sees an arena-like courtroom, a place
of confrontation resembling a venue for games, foreshadowing his being in the
same arena in the next book (see Quantum Harry, the Podcast, Episode 22: The Phoenix Games).
However,
Harry still has an arena to deal with in the present. One of the obstacles in
the maze on the Quidditch pitch is a sphinx. In Greek mythology, Oedipus also
met a sphinx and had to answer its riddle: “What is the creature that walks on
four legs in the morning, two legs at noon, and three in the evening?” Oedipus
gives the correct answer: “Man,” because a baby crawls on all fours, then
learns to walk upright, and finally, must walk with the help of a stick as an
elderly person (the third leg).
The
riddle that the sphinx in the maze asks Harry to solve has “spider” for its
answer, but the first part of the riddle produces the word “spy”. This is not
long after Harry sees Dumbledore refer to Snape as a spy in the Pensieve. Soon
afterward, Harry sees a giant spider, an acromantula, about to attack Cedric.
Unlike the last time Harry went up against giant spiders, he’s not saved by the
Ford Anglia, living wild in the forest as a woods-car, the savior that rescued Harry and Ron from the spiders in Chamber of Secrets (see Quantum Harry, the Podcast, Episode 13: Deus ex Machina). Instead, when Cedric trips and drops his wand while the
spider bears down on him, Harry distracts it by throwing spells at it, so it
attacks Harry, lifting him into the air until he finds a spell that works on
the spider—his signature move, Expelliarmus, the move of an anti-player—which makes the spider drop him.
The
fall from around twelve feet makes Harry’s previously-injured leg even worse,
so after he and Cedric succeed in stunning the spider by aiming at its soft
underbelly, he’s unable to run to the cup. He tells Cedric to take it, but Cedric
tells Harry to take it, since he saved Cedric twice in the maze. They disagree
and both refuse to take it: they are both being anti-players here, neither one jumping at the chance to win just because he can. Finally, Harry suggests that they take it together
and this appeals to Cedric’s innate fairness and power-sharing. Because of
Harry’s injured leg, as they walk to the cup, Cedric serves as a walking stick
for Harry—just like in the riddle that Oedipus solved. However, the moment they
take the cup together, they are plunged from metaphorical war, though a
dangerous one, into a real war, and soon after they arrive in the graveyard in
Little Hangleton, Cedric is dead.
Games
don’t disappear once Harry is plunged into a real war: dueling with Voldemort.
After Voldemort regains his body and gathers his Death Eaters, he prefers to
confront Harry alone. The Death Eaters create a circle around them, an
impromptu arena. A similar arena is created around them during their duel in
the seventh book.
Harry
is bound to a tombstone by Voldemort, a symbolic crucifixion. When he’s
released, the battle with Voldemort takes on the characteristics of a game, not
surprisingly. Rowling writes:
Voldemort
raised his wand, but this time Harry was ready; with the reflexes born of his
Quidditch training, he flung himself sideways onto the ground; he rolled behind
the marble headstone of Voldemort’s father, and he heard it crack as the curse
missed him.
“We are not
playing hide-and-seek, Harry,” said Voldemort’s soft, cold voice...
Harry
links his reflexes to Quidditch, the mock-war in which he is a stellar fighter,
while Voldemort compares it to hide-and-seek, a children’s game Harry is
reminded of in the seventh book when Voldemort is waiting for him in the
forest. Harry-the-anti-player decides that he’s no longer playing games. He’ll
stand and die like his father, the archetype that rules the fourth book. This
foreshadows his decision to throw off his Invisibility Cloak in the last book,
presenting himself to be killed, also the act of an anti-player.
What
gives Harry a victory here is shared power: Fawkes’s power. Harry and Voldemort
each have a feather from Fawkes the phoenix in their wands. As though the
feathers miss being together, united, the spells they cast cause the wands to
link. Their wands are yet another example in the series of metaphorical quantum entanglement, and the resulting cage of light
resonates with phoenix song, giving Harry hope and evoking the god-figure, Dumbledore,
Fawkes’s owner, just as Fawkes was Dumbledore’s agent, a symbolic Holy Spirit,
in the Chamber of Secrets (see Quantum Harry, Episode 13: Deus ex Machina).
The
wands link because no one disarms Harry.
When he arrived in the graveyard, his scar hurt him and “his wand slipped from
his fingers”. When Wormtail returns Harry’s wand he is still its master. Voldemort doesn’t think about the Wand Game
rules—or games in general—so this is a missed opportunity. Harry’s will probably
couldn’t have prevailed over Voldemort’s after their wands linked if he were not master of his wand. This incident also leads Harry’s wand to consider Voldemort an enemy, so it acts on its own against Voldemort in the final book,
when Harry leaves Privet Drive. Once
again, even though Harry didn’t sign up to play a game—as he didn’t sign up to
be in the Tournament—he is playing one anyway.
The
ghostly shades emerging from Voldemort’s wand are a reprise of the archetypal Wise
Old Man (this time it’s Frank Bryce), the Father (James and Cedric, both archetypal Fathers) and the Mother (Lily), the
archetypes that accompany Harry at significant times in his life (see Quantum Harry, the Podcast, Episode 5: Our Father). These images distract Voldemort and
the Death Eaters, foreshadowing Harry’s loved ones being an honor guard for him
when he willingly walks to his death. The phenomenon with the phoenix-feather
wands also foreshadows the Elder Wand’s refusal, entangled with Harry as it is,
to act contrary to his will during their final duel, just as brother wands will
refuse to fight each other. Harry
will play the Wand Game with Voldemort twice more and win each time—the last
time for good. But that last time he will once again triumph with his signature
move: the Disarming Charm, the spell of an anti-player.
In previous essays on this blog, I've written about how the seven obstacles to the Philosopher's Stone align with the seven books in the series, so far covering the first three obstacles and books. The first obstacle Harry
encounters is a three-headed
Cerberus-like dog that is guardian of an underworld, evoking the symbolic death
that is necessary before achieving immortality through the Philosopher’s Stone.
The second obstacle is Devil’s Snare, a deadly plant that evokes the snakes, literal
and figurative, of the second book. It also requires sunlight, which is how
Harry conquers the Basilisk—through his statement of faith in Dumbledore, which
brings Fawkes the Phoenix to him (phoenixes being entangled with fire and with the sun), bearing the Sorting Hat with the sword of
Gryffindor. The third obstacle, the flying keys, is like practice for a Seeker,
and this obstacle aligns with the one book built around literal Quidditch (see
Quantum Harry, the Podcast, Episode 10: All’s Fair in War and Quidditch and
Episode 11: Wargames). It also involves a quest for a key that recalls Harry
freeing Sirius and Buckbeak.
The fourth obstacle to the Philosopher’s
Stone is the life-sized chess game, a literal game and a literal battle, rather than a battle that resembles a game.
This involves all three of the friends in the Trio, though Ron decides on the
moves for Harry’s side. He sacrifices himself to achieve victory—another anti-player
move—but since Harry and Hermione are also players, they’re all potentially in
danger. No one is safe.
Professor McGonagall provides this
obstacle; she teaches Transfiguration, a theological term referring to a
manifestation of God. In the chess game, Harry is in the role of a bishop, a
link between heaven and earth, as Jesus is considered to be at the moment of
his Transfiguration. McGonagall is also the only female character embodying the
Father archetype, which rules the book that is built around the Triwizard
Tournament, a life-sized board game (see Quantum Harry, the Podcast, Episode17: The Goblet of Games). This is foreshadowed by the first book’s life-sized
chess game.
The chess game parallels the Tournament in
many ways. Harry is equal to himself, for obvious reasons. That he goes to a place
of death—a graveyard—but returns, is reflected in his role as a bishop, a
position of heavenly, not earthly power, a Liminal Being who crosses
thresholds, who can cross over into the world of death and return (see Quantum Harry, the Podcast, Episode 8: Have You Tried Not Being Liminal?).
This is where the earlier comparison of
the two Counter-Trios, from the fourth and fifth books, comes in handy again. Neville,
a combination of Gryffindor and Hufflepuff, is not technically in the chess
game, but he and Cedric correspond to each other in the two Counter-Trios, since
Cedric is a Hufflepuff while Neville is a pseudo-Hufflepuff. They also embody
the same archetype: the Father. When Hermione puts a full-body bind on Neville—an
interesting choice of spell—this makes him similar to a corpse with rigor
mortis, while Cedric becomes a literal corpse. Cedric is also the one who does
not survive the Tournament, while in the first book, Neville, his representative,
doesn’t even get started. He stays in the Gryffindor common room, immobile,
while Harry, Ron and Hermione go to protect the Philosopher’s Stone. There’s also a parallel between Neville and Cedric at the ends of the first and fourth
books, when Dumbledore toasts to each of them during the Leaving Feast, though
he is rewarding Neville for standing up to his friends—as Dumbledore stood up
to Grindelwald—and he is memorializing Cedric.
Hermione is at a disadvantage at chess,
just as Fleur does not perform impressively in the Tournament despite being her
school’s champion. In the Counter-Trio of the fourth book, Hermione’s
doppelganger is Fleur, while Luna is her doppelganger in the fifth book’s
Counter-Trio. Luna’s link to chess is that in the seventh book, Ron calls the
Lovegood house a “rook”—another name for the castle in chess. This is the role that
Hermione plays during the chess game.
Ron is again linked
to Viktor Krum, both of them archetypal Wise Old Men. In the fourth book,
Viktor makes a sacrifice in the Quidditch World Cup that helps others. Ginny is
Viktor’s equal in the fifth book’s Counter-Trio and Ron’s doppelganger, and she
makes the same sort of sacrifice that Viktor does in the World Cup the first
time she plays Seeker in place of Harry. She makes this sacrifice largely for
Ron’s benefit. Thus, Ron’s sacrifice in the chess game foreshadows Viktor’s
World Cup choice and Ginny’s later choice.
In other words, in
the chess game that foreshadows the World Cup and the Tournament with the labyrinthine maze whose center must be
reached, as if the champions are on a giant Ludo
or Parcheesi board, both of which are
based on an ancient game board that looks like a symbol for the earth (or the
world), Ron’s sacrifice helps Harry to move
forward, making the chess game a clever summation of the fourth book, in which
the Triwizard Tournament is a life-sized circle-and-cross game instead of a
chess game. In this chess game, at the beginning of the series, Harry sees an
example of the type of sacrifice Viktor makes at the World Cup, and the type of
sacrifice Ginny, his partner and equal, will also make before Harry, the anti-player,
makes the ultimate sacrifice, laying down his life to defeat Voldemort.
Adapted from the script for Quantum Harry, the Podcast, Episode 19: Not Playing to Win. Copyright 2017-2018 by Quantum Harry Productions and B.L. Purdom. See other posts on this blog for direct links to all episodes of Quantum Harry.
Comments
Post a Comment