Essay: The Devil You Know
In the first Harry Potter book there are seven
obstacles to the Philosopher’s Stone, each provided by a Hogwarts teacher,
including Professors Quirrell, Snape and Dumbledore, and each obstacle aligns
with one of the books in the series. The obstacle aligning with the first book
was Fluffy, who, like the three-headed dog Cerberus in Greek mythology, is guardian
of a symbolic Underworld, forcing anyone seeking the Philosopher’s Stone to
metaphorically die in order to reach it. This obstacle aligns with the first
book because in it, Harry crosses the threshold from the Muggle to the
wizarding world. (See Quantum Harry, the Podcast, Episode 11: Wargames.)
The second book
aligns with the second obstacle: The Devil’s Snare. The snakiness of the
Devil’s Snare is seen in Chamber of
Secrets in multiple incarnations: first we have the branches of the
Whomping Willow, which is another guardian of an “underworld”—the tunnel
leading to the Shrieking Shack. The tree guards the tunnel with its flailing
branches, with which it attacks Harry and Ron after they arrive at school in
the Flying Ford Anglia. There is another snake at the Dueling Club, conjured by
Draco Malfoy at Snape’s urging, and there is the basilisk.
There are metaphorical snakes as well: Draco Malfoy, Snape and Tom Riddle.
Devil’s Snare is
defeated in the same way that Harry
defeats the basilisk: with sunlight and/or heat. In the book, Hermione conjures
bluebell flames to make the plant withdraw, while in the film the three must
use an act of faith to escape it, which is the best way to describe going limp
in order to get it to release them. In Chamber
of Secrets, Harry uses both an
act of faith and something linked to the sun to defeat the basilisk, so even
though the film changes the way they fight the Devil’s Snare, it is an
appropriate substitution that still fits Rowling’s symbolism.
The phoenix is
associated with the temple of the sun
at Heliopolis in ancient Egyptian theology.
Fawkes-the-Phoenix—linked to both fire and the sun—comes to Harry in the
Chamber due to his statement of faith in Dumbledore. This ultimately brings
Harry the Sword of Gryffindor, which he uses to kill the basilisk after Fawkes
attacks its eyes, rendering this weapon useless against Harry, since it is a
basilisk’s eyes that petrify or kill at a glance. (It does still have its
fangs, of course.)
Ginny-as-Red-Riding-Hood
is the most obvious way Rowling reflects Grimm’s story in the second book of
the series, but she puts Harry, Ron and Hermione in this role briefly. (See Quantum Harry, the Podcast, Episode13: Deus ex Machina.)
Harry and Ron “stray from the path” that they usually take to school by
“borrowing” the Ford Anglia. Grimm had his heroine racing with a wolf to get to
her grandmother’s house and Rowling has them racing with the school train,
described as going “along below them like a scarlet snake” as they fly to
school.
Ron and Harry
co-opt the prerogative of adults (which is to say, they grow up too soon) by
going to school on their own. (See Quantum Harry, the Podcast, Episode 12: Grow Up Now.) This
game, the race with the train, is a battle once they get to school and their
flying car is attacked by a snake-like
tree. In this sequence, snake imagery appears again: “...Harry looked
around just in time to see a branch as thick as a python smash into it.”
Harry and Ron
succumb to temptation and they pay the price; a game becomes a dangerous battle
and they’re lucky to escape relatively unscathed. However, just as he is the
benevolent god-figure at the end of the book, Dumbledore is in the same role at
the beginning, forgiving the boys, who are still learning to discern right from
wrong, especially in relation to magic.
Harry and Ron
partially act out Grimm’s tale again when they enter the forest seeking
knowledge and encounter the giant spider Aragog, who threatens to eat them.
They’re saved by a unique hunter/woodsman character: the Ford Anglia, which is now
a “woods-car” instead of “woods-man”, living (so to speak) wild in the forest.
The “wolf” who
takes in Hermione is the smooth-talking Gilderoy Lockhart. Dumbledore implies
that he removes people’s memories, having tempted them to brag about their
accomplishments, which is presumably how he learned what he needed to write his
books. Losing your memories is a virtual death, since we’re the sum of our memories
and experiences. Like a wolf, Lockhart has rapaciously swallowed these people’s
pasts whole and their old lives are effectively over.
Hagrid provides the first obstacle to the
Philosopher’s Stone, Fluffy, who is a threshold guardian, and as a threshold
guardian himself, he’s with Harry or is linked to each of the seven significant
thresholds Harry crosses in the first book. (See Quantum Harry, the Podcast, Episode 11: Wargames.)
Professor Sprout provides the second obstacle to the
Philosopher’s Stone: Devil’s Snare. This book is a retelling of “Little Red
Riding Hood”, a fairy tale about a girl lured into a symbolic forest that is also
a symbolic hell, and she’s lured by a wolf/snake who represents the Devil, so
it’s appropriate that this obstacle is a very snaky sort of vegetation and has
“Devil” in its name.
Professor Sprout has a further link to this book
because she oversees the cultivation of the Mandrakes needed to brew a potion
to revive the Petrifaction victims. Like many Maidens, which is the book’s ruling
archetype (See Quantum Harry, the Podcast, Episode 3: Iron Maiden),
Sprout oversees new life, though here it is lives that are renewed. She is also an archetypal Mother and Crone, all three in
one, nurturing plants and cutting the
threads of their lives, quite ruthlessly; the Mandrakes are presented as very
human-like, especially as adolescents, when they “move into each others’ pots”.
It is yet another reference in this book to the onset of adolescence, though it
concerns Mandrakes, not humans.
Without awakening the Petrifaction victims, the story
cannot have a happy ending, and the teacher who provides the second obstacle to
the Philosopher’s Stone makes this possible.
The
fairy tale theme pervading most of Harry
Potter and the Chamber of Secrets doesn’t mean that Rowling’s usual pattern
of games segueing into battles is neglected, though Quidditch is a little less
prominent than it is in the next book. (See Quantum Harry, the Podcast, Episode 1: The Kids’ Table.)
Magical transportation is treated in this book as a (dangerous) game
repeatedly, such as when Harry is rescued from Privet Drive by Ron, Fred and
George in their father’s flying Ford Anglia. This is again children growing up
too soon, co-opting adult behavior, and they get in a great deal of trouble.
In
this book, Harry goes to Diagon Alley with the Weasleys, which is the first
time he uses Floo, a network of fireplaces regulated by the Ministry of Magic.
This isn’t children co-opting adult behavior but is dangerous and uncertain, a game-like mode of transportation. His
unfamiliarity with it leads to his being in a war-like situation: spying on
Draco and Lucius Malfoy at the dodgy shop called Borgin and Burkes. Draco is
interested in two items in the shop that turn up later: the Hand of Glory, which
Draco uses in the battle at the end of Half-Blood
Prince, and a cursed necklace that he tries to use to kill Dumbledore in
the sixth book. Rowling also foreshadows other elements of later books:
A
glass case nearby held a withered hand on a cushion, a bloodstained pack of
cards, and a staring glass eye.
The withered
hand is likely the Hand of Glory but it can also be seen as a reference to
Dumbledore’s “withered” hand in Half-Blood
Prince. The “staring glass eye” could point to Mad-Eye Moody, a character
introduced in Goblet of Fire (though
the real Mad-Eye doesn’t appear until the end of the book). And finally, the
“bloodstained pack of cards” could be Tarot cards, which Trelawney repeatedly
consults in the sixth book, when she is alarmed by the Lightning-Struck Tower card turning up over and over in her Tarot readings.
Harry
spying on Draco Malfoy in Borgin and Burkes is repeated in the sixth book, and
the Vanishing Cabinet where Harry hides here figures in Draco’s plans in that
book. Its “partner” at Hogwarts is the cabinet that Draco works for months to
repair, and it is first damaged in this book, when Nearly Headless Nick gets
Peeves to drop it right above Filch’s office, to help Harry, who is being
written up by Filch. Borgin and Burkes is full of what writers call “Chekhov’s
gun”, or guns, in this case. Almost everything mentioned in the shop is tied in
some way to or foreshadows an aspect of the future war, so for Harry, traveling
by Floo is another game that turns into a war.
After
an initial Quidditch reference (the decor in Ron’s extremely orange
bedroom/shrine to the Chudley Cannons) we don’t hear about it again until
Oliver Wood wakes Harry for practice and the Gryffindors learn that the
Slytherins have permission to use the pitch at the same time in order to train
Draco Malfoy, their new Seeker. They repeatedly confront each other, so it’s
fitting that Harry and Draco have the same battle-rank: Seeker. The members of
the Slytherin team, however, have superior weapons—new brooms bought for them by
Mr. Malfoy:
All seven
of them held out their broomsticks.
Seven highly polished, brand-new handles and seven sets of fine gold
lettering spelling the words ‘Nimbus Two Thousand and One’ gleamed under the
Gryffindors’ noses in the early-morning sun.
It’s
also appropriate that Ron and Hermione come to the pitch during this
confrontation in order to find out what’s going on, since both Ron and Hermione
“engage” Draco during this scene, and that should
be on the field of war. The Slytherin captain is called Flint and “flinty
steel” is another way to refer to the sabers that were once used in war. Flint
calls Ron and Hermione’s advance a “pitch invasion”, a war-like term.
Hermione
engages Draco with the weapon of truth: no one on Gryffindor bought their way
onto the team. Draco has no defense; he lashes out with the word “Mudblood”, a
highly offensive and divisive
epithet. This causes an “instant uproar” equivalent to a declaration of war.
The Weasley twins try to jump Draco but Flint leaps in front of him. Ron points
his broken wand at Draco but his spell backfires. Again, Rowling could have put
this anywhere, to demonstrate the broken wand that’s important later, but
instead this is on the field of metaphorical combat.
Rowling
uses games and settings for games very deliberately. An unusual sporting club
in the second book that doesn’t appear again until the seventh is the Headless
Hunt, which the Gryffindor ghost, Nearly-Headless Nick, wants to join. In the
Hunt ghosts use their severed heads to play Head Polo and Head Hockey, among other
games, and they also engage in ghostly, warlike cavalry-type charges. However, Nick
wasn’t properly beheaded, so he’s not accepted. Soon after Harry witnesses this
militaristic organization, he hears the basilisk’s voice, going from
metaphorical war—the Headless Hunt—to real war, and following this is the first
casualty of the basilisk: Filch’s cat.
The Gryffindor
vs. Slytherin Quidditch match is really Harry against Draco. Harry worries
about the superior brooms the Slytherin players have and Oliver definitely
turns it into war, telling Harry to get the Snitch first “or die trying.”
Before the match, Harry, Ron and Hermione discuss Polyjuice Potion, for spying,
in Myrtle’s bathroom, and Ron says, “It’ll be a lot less hassle if you can just
knock Malfoy off his broom tomorrow.” A game
is suggested as a route to success in the war or as a substitute for another
war-tactic.
Bludgers
are indistinguishable from an indisputably war-related object: a cannonball.
During this match a Bludger has been tampered with and pursues Harry
single-mindedly; he again starts off playing a game and ends up in a
life-or-death struggle because the metaphorical war has turned real and he’s
gone through the looking glass again. Despite the Bludger smashing his dominant
right arm, he catches the Snitch before Draco, achieving completion, reuniting
with this part of himself. Dobby visits Harry in the infirmary and Harry learns
that the elf charmed the Bludger so Harry would have to go home, injured. Even
though this is “friendly fire” and it’s an attack Dobby could have staged at any
time to send Harry home to relative safety (remember—he lives with the
Dursleys), this occurred in a metaphorical-war.
It’s
also due to Harry being injured in this mock-war that he’s in the hospital wing
when Colin Creevey’s Petrified body is brought in, so Harry is able to hear
Dumbledore say, “...the Chamber of Secrets is indeed open again.” Fortunately,
Colin has been playing the game of running around with his camera, trying to
snap pictures of Harry, so he only views the Basilisk through the medium of the
camera and therefore a mirror, not looking directly into the Basilisk’s eyes,
which would have been fatal, as it was for Moaning Myrtle.
Another
metaphorical war in this book is the Dueling Club. The meeting quickly
degenerates into real battles, first between Lockhart and Snape, the Defense Against
the Dark Arts teachers in this book and the sixth book, then between Harry and
Draco. Harry learns something of utmost importance to the war: the Disarming
Charm. He learns this from the one person he thought never to like or respect: Severus
Snape.
Remus
Lupin, whom Harry does like, warns
Harry in the seventh book against making this his “signature move”, but Harry
is absolutely right to fight
Voldemort with a spell that’s designed to disarm, not harm. It’s also fitting
that the venue in which Harry learns it is the Dueling Club, which is meant to be a mockery of war. With this
“signature move” Harry is again positioned as an anti-warrior, though he is constantly
forced from battle-like games into game-like battles. (See Quantum Harry, the Podcast, Episode 19: Not Playing to Win.)
When
Harry and Draco duel, Draco attacks first and makes Harry feel “as though he’d
been hit over the head with a saucepan”. Harry’s counter-attack is a tickling
charm, producing laughter, which is used
to fight boggarts in the next book. Love, laughter, children’s games and fairy
tales are all discounted by Voldemort and his followers, but they become
weapons against death and despair in Harry’s hands.
Harry
believes “it would be unsporting to bewitch Malfoy while he was on the floor,”
but Draco fights back with a spell he receives from Snape, who whispers it in
his ear. It’s not clear that Draco knows what will occur, as Harry doesn’t know
what the Sectumsempra spell will do
in the sixth book, a spell he also receives from Snape, or more specifically,
from his old potions text. Draco conjures an enormous snake, though it’s presumably
smaller and less deadly than a basilisk. Then he finds that Harry can speak to it. Another of
Harry’s “weapons” is revealed during a “battle”, though again the weapon is
non-traditional and unifying: speaking the language of the Other. Some students
are now frightened of Harry, convinced that he defeated Voldemort as an infant
because he was even more evil. They mistake possession of power for the intent
to abuse it. Harry instinctively shares
this power by trying to get the snake to back off from Justin Finch-Fletchley, but
Harry still emerges from the battle with a frightening reputation after
displaying a previously-unsuspected weapon.
Justin
has now been linked to a mock-war and was nearly a casualty of it, and
Nearly-Headless Nick is also linked to a mock-war (the Headless Hunt). They are
the next two victims of the Basilisk. Like Colin, who had been on the Quidditch
pitch—the field of war—photographing Harry just before the confrontation with
the Slytherin team, Justin is not killed because he sees the Basilisk
indirectly, through Nick’s ghostly figure. Nick, on the other hand, is already
dead, but he’s still “damaged” by this experience.
Harry
is suspected, now more than ever, of being the Heir of Slytherin, just as he,
Ron and Hermione suspect that Draco Malfoy is the Heir. Fred and George Weasley
turn this into a joke, as usual, allowing laughter to again do battle against
fear:
“Oh, get out of the way, Percy,” said
Fred. “Harry’s in a hurry.”
“Yeah, he’s
nipping off to the Chamber of Secrets for a cup of tea with his fanged
servant,” said George, chortling.
Harry
finds this comforting: “...Fred and George, at least, thought the idea of his
being Slytherin’s heir was quite ludicrous.”
The
next war-like activity for Harry, Ron and Hermione is using Polyjuice Potion to
spy on Draco. Hermione finds a hair on her clothes after her Dueling Club
encounter with Millicent Bulstrode degenerates into a wrestling match, not
suspecting that it’s a cat-hair, not Millicent’s hair, so using it in the
potion doesn’t work. Harry and Ron knock out Crabbe and Goyle with
cakes, which are a cousin to sweets. The cakes are laced with sleeping potion
so that Harry and Ron can get their hair for the Polyjuice Potion. The war
again becomes like a game; Harry and Ron must work out how to get into the
Slytherin common room and make Draco confess that he’s the Heir of Slytherin.
Draco says he wishes he knew who the
real heir was, so he could aid and abet him; ironically, when he’s later required to aid and abet the real heir, Voldemort,
he has to be coerced and he only does it to protect his family.
Harry
finds the diary in Myrtle’s bathroom. She frames the manner in which someone
tried to dispose of it as a game:
“Here I am, minding my own business, and
someone thinks it’s funny to throw a book at me...”
“But it
can’t hurt you if someone throws something at you,” said Harry,
reasonably. “I mean, it’d just go right
through you, wouldn’t it?”
He had said
the wrong thing. Myrtle puffed herself up and shrieked, “Let’s all throw books
at Myrtle, because she can’t feel it!
Ten points if you can get it through her stomach! Fifty points if it goes
through her head! Well, ha ha ha! What a lovely game, I don’t think!”
Another
game segues into a battle on Valentine’s Day when Lockhart has dwarves dressed
as Cupids descend on the school to deliver Valentines. The one delivering
Harry’s twangs his harp “in a threatening sort of way” before tackling and
sitting on him, forcing him to listen to a song. This battle that began as a
game contributes to the “real” war when Ginny sees the diary fall out of Harry’s
bag. Harry writes in the diary and “meets” Tom Riddle, who is definitely
playing a game. He shows Harry a memory to make him believe that Hagrid opened
the Chamber fifty years earlier, just as Slughorn gives Dumbledore a false
memory later, which is designed to absolve himself of culpability.
Quidditch
isn’t mentioned often in this book, but just after Harry is at a practice for
the last match he finds his dormitory ransacked and Tom Riddle’s diary gone.
Ginny knows Harry has the diary because of one game, the singing Valentine, and
that he won’t be in his dorm because of another, Quidditch, giving her time to
look for the diary. But the last match is canceled because Penelope Clearwater
and Hermione are Petrified.
With
the school entrenched in a real war and on the verge of shutting down, the
mock-war of Quidditch disappears. When real war is at center stage, “fake” wars
go away and the “real” war takes on a game-like quality. Ginny and Harry’s
descent into the Chamber becomes a battle that is the retelling of a fairy tale,
and Harry and Ron’s harrowing excursion in the forest, with the giant spiders,
echoes the same tale. A triumph is again achieved through things that are
disregarded and belittled: a small, thin, bespectacled twelve-year-old boy
voicing his faith in the Muggle- and sweets-loving headmaster who seems to be
gone from Hogwarts; his best friend wielding a malfunctioning wand; and tips
torn from the margin of a book by a Petrified, Muggle-born witch. When Harry
kills the basilisk and destroys the diary-Horcrux, it is the first step in
defeating Voldemort, the one who dismisses children and all things connected to
childhood.
Because of Harry’s faith, his belief in what he cannot
see, which is something supposedly childish that we “grow out of”, and because
he also believes in the inherent worth in saving a little girl who did not heed
her parents’ warnings, wholeness and light return to the world and all is well
again.
Adapted from the script for Quantum Harry, the Podcast, Episode 14: The Devil’s Game, Copyright 2017-2018 by Quantum
Harry Productions and B.L. Purdom. See other posts on this blog for direct
links to all episodes of Quantum Harry.
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